Experiential Design: Task 03 - Project Prototype

EXPERIENTIAL DESIGN MMD 60204

WEEK 08 - Week 11 (10.06.2025 - 01.07.2025)

NAME: Chin Tze Wei

I.D: 0357423

COURSE: Experiential Design / Bachelor of Design (Honors) in Creative Media

GROUP: Class 01 Sec 01

Experiential Design - Task 03: Project Prototype


- LIST -

TABLE OF CONTENT

1.  Instructions
        2.1  Concept and Theme
        2.2  Design Guide
        2.3  Sketches
        2.4  Visual Prototype
        2.5  Progression in Unity
                2.5.1  Bugs and Incompleted Parts
        2.6  Presentation Video
3.  Reflection


1.  INSTRUCTIONS

Module Information Booklet

Module Information Booklet

Task 03: Trending Experience (Week 08 - Week 11)

For this task, we will need to evaluate the primary features of our sanctioned project. The result may not be a completely polished visual design. The proposal must include: 
  1. Screen Design Visual Prototype (Figma)
  2. Functioninng MVP of the App
Goal: We will assess their prototype capabilities and their creativity in exploring alternatives to reach the intended results.




2.  TASK 03: PROJECT PROTOTYPE

Me and Zhi Qing are developing an AR app called LinkAR, am imteractive augmented reality business card platform that can enhances traditional printed cards with digital experiences. When scanned using a smartphone, the card activates a 3D avatar, contact details, and a personalized video. A secondary feature includes a digital card index, allowing users to revisit scanned cards—even if the physical version is lost. ARScan redefines professional networking by merging physical and digital touchpoints into a seamless, engaging experience.

2.1  Concept and Theme

My teammate Zhi Ching and I agreed to work on a theme focusing on a "technological future". To complement this idea, we opted for a light green color palette and a minimalist design. The light green hue represents innovation, freshness, and comfort—traits that resonate with our forward-thinking and user-friendly AR application.
Figure 2.1  Reference Moodboard

2.2  Design Guide

Once we confirmed our theme, we then created a design guide to maintain visual uniformity.
  • Primary Colours: Black, grey, white, light yellow-green (#DAFF8D)
  • Accent Colour: Light red (#ED484C)
  • Font: Inter - chosen for its clariy and contemporary simpliciy
Figure 2.2  Design Guide

2.3  Sketches

Once we had a full concept for the design guide, Zhi Qing start to brainstorm and sketch how the application would function. The primary feature is "Scan Business Card", enabling users to access the details on a business card. Users have the option to mark the card as a favourite, which saves it in their personal index. When thay revisit the index, they can view the card again and read the information.

Figure 2.3  Sketches by Zhi Ching

2.4  Visual Prototype

While we start by creating a low-fidelity prototype, I assited in turning Zhi Qing's sketches into UI wireframes in Figma, while encompassed buttons, panels, and icons.

Figure 2.4  Low-Fi Prototype

Initially, Zhi Ching start developing our oboarding page, which serves as the entry point for users to click "Start". Additionally, we have chosen the name for our app as "LinkAR", signifying that users can connect with others using the "LinkAR" AR application.

Figure 2.5 and Figure 2.6  Cover Background and Final Design

Figure 2.7  Scanning Page

Figure 2.8  Information Page

Figure 2.9  Index Page Preview

Figure 2.10  User Flow

Zhi Qing and I then organized all visual assers in Figma to facilitate smoother intergration with Unity.

Figure 2.11  Assets Board


📌 Click HERE to access to our Figma file

2.5  Progression in Unity

In Unity, Zhi Ching start our project from the main features, which is the scanning flow. Zhi Ching have created a name card for "Florist" to serve as the sample card. Below is the design of the card.

Figure 2.12  Target Image

To enhance our comprehension of this technology, Zhi Ching has discovered some tutorial videos pertinent to our subject.

Video 1  Business Card Project Showcase

Video 2  AR Tutorial Video

Zhi Ching began the Vuforia setup and obtained the target image as outlined in the tutorial.

Figure 2.13  Target Image setup

Figure 2.14  Target Image setup

Once the target image is chosen, then begin to create the elements within it, such as the 3D avatar, UI button, and text information. The avatar platform Zhi Ching choose from was Ready Player Me.

Figure 2.15 and Figure 2.16  Avatar Creating in Ready Player Me

Figure 2.17  Placing Avatar into Frame

Then began adding the target message. For the  news section, I implemented intro animations for all the components, making them emerge from the center of the card. To ensure the button links to the contact site, I created a script that enables this functionality.

Figure 2.18  Scanned Information

Figure 2.19 and Figure 2.20  Link Manager Script to Control Button

Once finalize the scan information (curently in draft form), it navigate to the menu page and the scan frame interface. The button on the menu page directs you to Page 2, which features a blank canvas with a camera frame, prompting you to carry out a "scan" operation.

Figure 2.21  Menu Page

Figure 2.22  Scanning UI

Upon scanning an object, such as a target business card, the user interface will show the term "Scanned" along with an information panel that allows you to designate the collection as an index.

Figure 2.23  Scanned Information UI

Figure 2.12  The hierarchy assets and script assets currently owned

2.5.1  Bugs and Incompleted Parts

Know Bugs

  1. Scene assets disappear in Editor mode, but appear during Play mode.


    Figure 2.13  Assets not appear


  2. The starting scene seems excessively large; it's unclear if the issue lies with the scale or the camera settings.


    Figure 2.14  Scene Scale Error


    Figure 2.15  Scene Scale Error 2


  3.  The Pause and Play buttons are not working at the moment.


    Figure 2.16  Play and Pause Button Not Working

  4. Video Player not functioning



    Figure 2.17  Video Player not appearing


  5. The scanning status does not refresh properly – the interface continues to display "Scanning" even after the target has been detected. The panel stays on the screen, even when the card is no longer in view.


    Figure 2.18  Not Detected but still showing "Scanned"

  6. Menu Button, Menu Panel, and fell index system remain incomplete.

2.6  Presentation Video







3.  REFLECTION

Through this project, I discovered my strength and enjoyment in visual design, particularly in crafting UI layouts and defining the overall aesthetic. While I was confident during the design phase, transitioning to Unity and Vuforia presented technical challenges, especially in understanding scripting and scene management. These difficulties, however, became valuable learning opportunities. I realized that mastering interactive tools like Unity requires not only patience but also a deeper grasp of logic and structure. By experimenting, organizing assets effectively, and solving problems step by step, I gradually improved my technical confidence. This project ultimately taught me the importance of persistence, adaptability, and balancing creativity with technical execution.







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